﻿using System;

using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Input;


namespace TowerDefence.UI
{
    /*
    public sealed class InputAgent
    {
        private Point mousePos;

        public void Update()
        {
            MouseState mouseState = Mouse.GetState();
            this.mousePos.X = mouseState.X;
            this.mousePos.Y = mouseState.Y;
        }
    }
     * */
}
